Farbrace has England sympathy
3:23pm Wednesday 2nd April 2014 in © Press Association 2014
Sri Lanka coach Paul Farbrace, the last Englishman standing in the World Twenty20, believes his home nation were "unfortunate" in the competition but has cautioned against an overly rigid tactical approach.
Farbrace, the former Middlesex and Kent wicketkeeper, has enjoyed more success than most English cricketers in recent months, taking his side to success at the Asia Cup in March and steering them to the semi-finals of the World T20 where they face West Indies on Thursday.
Sri Lanka's only defeat so far came, ironically, at the hands of an England side who lost all three of their other fixtures, including a chastening defeat by Holland.
Farbrace, who was coaching Yorkshire's Second XI before taking charge of Sri Lanka, was eager not to put the boot in to Ashley Giles' team for their struggles but offered a coaching perspective seemingly at odds with the recent England approach.
England - and in particular former head coach Andy Flower - have been criticised for being too fixated and plans, processes and statistics at the expense of individual expression.
Farbrace, for one, has found success by empowering individual players.
"I think England showed in some of the games that actually they played really, really well. Against us I thought they chased fantastically," he said.
"It was unfortunate for them that they finished their tournament in the way they did against Holland.
" You can have the best plans but things can happen very quickly and once you lose a couple of wickets very early in your innings, it's the teams that take it on and continue to be brave who go on and win games.
"The teams that stutter and waste three or four overs trying to get back into the game - the game's gone then.
"The key thing is that you have really good plans, that you stick to them and are confident in them but you allow your players to go and play. That's one thing we have in our side, a lot of confidence in our players and we let them play.
"We don't spend hours and hours breaking the game down, our plans are very simple and I think that's absolutely key in this game. You allow players to make decisions throughout the game; if your plans are too rigid, you can stop people performing."